• Call of Duty: Vanguard Retrospective Review

    Call of Duty: Vanguard Retrospective Review

    I’ve been playing Call of Duty since the very first game back in 2003, so storming beaches, pushing through ruined cities and hearing the unmistakable crack of an M1 Garand instantly takes me back to the series that made me fall in love with first-person shooters in the first place.

    A Different Way of Telling the Story

    When Call of Duty: Vanguard launched in 2021, I skipped it. Whether it was franchise fatigue, the mixed reception or simply not having enough hours in the day, it just passed me by.

    Thanks to Game Pass, I finally got around to playing it, and I’m glad I did.

    Without venturing anywhere near spoiler territory, Vanguard’s biggest strength is how it introduces its squad.

    Instead of throwing a group of strangers together and expecting you to care, the campaign takes the time to tell each character’s story individually before bringing everything together. Every flashback adds another layer to the overall narrative, and by the time the team is assembled, they actually feel like people rather than another collection of soldiers shouting objectives at each other.

    It’s a simple idea, but one that works incredibly well.

    Variety Keeps Things Fresh

    One thing Call of Duty campaigns have always done well is pacing, and Vanguard is no different. Every mission feels distinct.

    You’ll be charging headfirst into chaotic battles one minute before slowing everything down for stealthier moments the next. The sniper missions, in particular, are absolutely brilliant. They’re tense, rewarding and among the best sections of the entire campaign, forcing you to think before pulling the trigger rather than simply sprinting from checkpoint to checkpoint.

    Just when you think you’ve seen everything the game has to offer, it changes things up again.

    That’s exactly how a Call of Duty campaign should be.

    Looks And Plays Beautifully

    For a game that’s now several years old, Vanguard still looks fantastic.

    The lighting, destruction and sound design all hold up remarkably well, while the gunplay remains every bit as satisfying as you’d expect from the series. Weapons feel punchy, firefights are cinematic, and the whole campaign runs with the smooth confidence Call of Duty has become known for.

    More importantly, it’s just fun.

    Sometimes games try so hard to reinvent themselves that they forget why people enjoyed them in the first place. Vanguard doesn’t overcomplicate things. It focuses on delivering a polished, entertaining campaign from beginning to end, and that’s exactly what it does.

    Worth Revisiting

    The campaign isn’t particularly long, but I’d argue that’s one of its strengths. It doesn’t waste your time, doesn’t pad itself with repetitive objectives and never feels like it’s dragging towards the finish line.

    When the credits rolled, I actually found myself wishing there were another couple of missions left.

    That’s never a bad sign.

    Looking back, I think Vanguard suffered more from the timing of its release than the quality of its campaign. It arrived during a period where Call of Duty players were craving something different, and because of that, I think a genuinely enjoyable single-player experience was overlooked.

    If you skipped Vanguard back in 2021 as I did, Game Pass gives it a second chance, and I genuinely think it’s one worth taking.

    Not every Call of Duty campaign needs to redefine the genre. Sometimes, all you want is great action, memorable characters, excellent pacing and missions you’ll still be thinking about after the credits roll.

    Vanguard delivers exactly that.

    Final Verdict

    Game Pass has been brilliant for giving older games a second life, and Call of Duty: Vanguard is a perfect example. I went in expecting a decent campaign and came away wondering why I’d ignored it for nearly five years.

    Sometimes the internet gets it wrong. Sometimes a game deserves another shot. For me, Vanguard absolutely did.

  • Resyncs – Reloads – Revivals – Resurrections

    Resyncs – Reloads – Revivals – Resurrections

    …even though both games ran at 60 FPS on modern consoles… and both looked great and didn’t need graphical updates.

    They’re reselling the same thing?

    I’m bringing this up now since I believe we’ve hit a plateau when it comes to games; new masterpieces drop every year now, depending on your taste. Due to this, developers have stopped picking the low-hanging fruit and now have decided to grab the same fruits  polish them up and give them back to us, now demanding more money. Yet people still pay it. 

    Me included. 

    The Resynced Black Flag 

    Assassin’s Creed Black Flag resynced came out recently, and it made me fall in love with the Assassin’s Creed franchise once more. Some people have argued that the recent Assassin’s Creed games have been lacklustre, bad, or they’ve generally run out of ideas. 

    Ubisoft, in their genius, have decided to remake Black Flag for the modern console, and I must say it runs and feels way better than their previous games (notably Shadows and  Valhalla, which would sit around 30-40 fps). The story hasn’t changed drastically and overall recaptures the same feeling of sailing the 7 seas that you had back in 2013, 13  years ago. This is what remakes are for: taking an old game and revamping it for a new, younger audience with better quality of life changes being made and giving it a big facelift so it looks extra pretty. Overall really solid remake. 

    BOO! New old COD sucks  

    What isn’t so solid is Activision deciding that people need to shill out £40 for a game that was PORTED to modern consoles, not remade, not even remastered, which means that they put a fresh coat of paint on. Only ported, which means they’ve made it native for modern consoles but haven’t rebuilt or upgraded anything to it. The Black ops 1 & 2  ports for the PS5 have been a little bit of a mess to say the least, hackers have already infiltrated the game 5 days after going live, players having to pay another £40 to play a game that most people already own, never mind that Activision still decides NOT to use dedicated servers for their games so if you’re stuck with someone who has a bad connection unfortunately you’re all going to have quite a crap time. 

    Why would anyone want to exploit a game that is literally 10 years old? These games are purely made for your nostalgia, so why would you want to exploit your childhood/young adulthood? 

    All that being said, Activision has been fairly swift in their response to these hackers; they’re patching everything quite quickly, and the people who wanted to only play online were given full refunds regardless of the platform.  

    Regarding the server problem though, we’ve still heard nothing.  

    What’s on the horizon? 

    Looking at what’s coming over the next couple of years, I think we’ve got a pretty good mix. Persona 4 Revival has a chance to introduce one of the best RPGs ever made to a completely new audience. Code Veronica is exactly the kind of game that deserves another shot because even back in the 2000s the controls were… let’s be nice and call them experimental. Silent Hill 1 has the potential to build on everything Bloober Team learned from the Silent Hill 2 Remake. Even the original God of War trilogy being rebuilt would finally let people experience those games without jumping through PlayStation’s backwards compatibility hoops, which aren’t limited but include paying £120 for a  selected few games that you are unfortunately forced to stream.  

    This is really where I stand on remakes. I don’t think they’re ruining gaming, and I don’t think every old game should be left untouched either. If a remake preserves a game that’s become difficult to play, modernises mechanics that haven’t aged well, or introduces a classic to a younger generation, I’m all for it. Black Flag is a great example of that. 

    What I don’t want is publishers charging premium prices for the exact same game with barely anything changed. A port isn’t a remake, and a slightly sharper resolution isn’t worth the £40 price tag strewn across it. 

    If we’re going to keep living in the age of remakes, and let’s be honest, we probably are, then I’d rather studios remake games that actually have something to gain from being rebuilt, instead of polishing games that still hold up perfectly today.

  • Xbox’s Biggest Reset Yet: Why Asha Sharma Is Cutting 3,200 Jobs To Save Xbox

    Xbox’s Biggest Reset Yet: Why Asha Sharma Is Cutting 3,200 Jobs To Save Xbox

    Just months into her tenure as Xbox CEO, Asha Sharma has confirmed what she describes as “the most significant restructure in Xbox history.” Over the next financial year, Xbox will reduce its workforce by approximately 3,200 employees, with around 1,600 jobs disappearing immediately. Alongside the layoffs, four Xbox studios will leave Microsoft’s ownership as the company attempts to rebuild a business Sharma openly admits “is not healthy.” 

    “We spread ourselves too thin”

    It’s a brutal decision, one that will impact thousands of talented developers, artists, designers, producers and support staff who have spent years helping to build Xbox. While the business reasons make sense on paper, the human cost should never be forgotten.

    One thing that separates Sharma’s announcement from previous Xbox restructures is just how direct this one is, rather than hiding behind corporate spiel and shitty jargon, she has admitted that it is just completely broken.

    According to Sharma, Xbox invested heavily across acquisitions, subscriptions, cloud gaming, mobile ambitions and expanding its studio network. Whilst a lot of people will tell you otherwise, it did make them one of the largest game companies in the world, but that came with the fact they simply couldn’t and weren’t prepared to handle it.

    Her conclusion? Xbox tried to do too much, the saying “Run before you walk comes to mind”

    Whilst the ideas were there, the execution wasn’t, which has led Xbox to the new strategy  built around three main priorities – 

    • Reset the content portfolio
    • Reset the Xbox platform
    • Reset how the company operates

    The aim being a leaner Xbox that focuses on profitability and performance rather than sheer scale and dominance.

    A Painful Reality

    Layoffs in gaming have unfortunately become all too common over the past few years but looking at 3200 is a whole new level.

    For those employees this isn’t about strategy, it’s mortgages, families, careers, all of these things put into risk due to Xbox being too greedy and not equipped for what they wanted to achieve.

    Many of those affected worked on games millions of players have enjoyed, and they’ll now find themselves looking for work in one of the toughest employment periods the games industry has experienced in decades.

    No amount of messaging and transparency changes that reality.

    Was This Inevitable?

    Looking back over the last several years, it’s difficult to argue Xbox wasn’t carrying enormous weight.

    The acquisitions of Bethesda & Activision Blizzard transformed them into arguably the biggest game publisher overnight. Gamepass did see expansion once upon a time, cloud gaming was coming into the picture, new hardware was in development and Xbox began releasing more games across competing platforms.

    Each initiative makes sense when you speak about them individually.

    Together they have created nothing but an untamable juggernaut that has come crashing down spectacularly. Losing 64 cents to every dollar invested and seeing margins far below industry expectations. While the company pumped billions into it, eventually something had to give.

    The Future Looks Smaller But Sharper

    The restructuring isn’t just about cutting jobs, Xbox is also making changes to their studio portfolio, 4 studios are now leaving the Xbox umbrella, Double Fine & Compulsion are going independent and also retaining all their IP’s. Undead Labs & Ninja Theory are also being bought out by new buyers, we’re not sure who yet, so no games that have been shown are closing, which is an EXTREMELY small cherry on top of this huge shit cake.

    Whether this is the right move, we’ll wait and see…

    Fewer studios means greater focus, the cutting of all these members is horrible, but reading that things went through 14 layers of management is just ridiculous. Horrible management by Xbox, they now look forward to having that number as low as 3, and up to 5 layers of management, once again, not saying it’s good, but it’s the right thing to do.

    Can Xbox Win Back Trust?

    Perhaps the biggest challenge isn’t financial, it’s confidence.

    Fans have already watched Game Pass change, Xbox exclusives arrive on other platforms, leadership change following Phil Spencer’s departure, and now the largest restructuring in the brand’s history.

    That’s a lot of uncertainty in less than a year and if Sharma’s strategy succeeds, Xbox could emerge as a more focused, healthier business capable of competing for decades to come.

    If it doesn’t, these layoffs will be remembered as another painful chapter in a long period of instability.

    Final Thoughts

    No company wants to announce thousands of redundancies.

    No employee wants to receive that call.

    Asha Sharma believes this is the only way to secure Xbox’s future, and perhaps history will prove her right.

    But today isn’t really about strategy.

    It’s about the 1600 and soon to be 3200 people whose lives have been turned upside down in the hope that one of gaming’s biggest brands can find its footing again.

    For everyone affected, we can only hope the industry recognises the incredible talent now entering the job market and that the next chapter begins sooner rather than later.

  • 3 Hidden Gems That Are Worth Discovering

    3 Hidden Gems That Are Worth Discovering

    Now when I say hidden gems, I mean it as games I’d never heard of before actually playing them. So take my title with a grain of salt, in my eyes, these are just games I feel deserve more love.

    Heroic (or Useless) DJ

    Killer Frequency
    Image Credit: Team17

    Killer Frequency caught my eye when I read it was a game in which you’re the new radio host in town, and on your first night of the job, you have to help the local residents escape from a notorious killer and avoid a gruesome demise.

    The game takes place in 1987, and you can see how heavily it is based on the 1980s with the colours, music, and all kinds of aesthetics. It also includes references to many popular horror franchises like Scream and Friday the 13th.

    I’m a big fan of murder-mystery type games, and while this game isn’t necessarily a murder-mystery, it still has the intrigue of “Who is the killer?” The story is great, it has its charm, has plenty of horror-comedy, mystery, and genuinely has you feeling quite spooked out in certain parts.

    There are a wide variety of characters you have to try and save (and good luck trying to save them all). They all have their own personalities that shine through really well, given that you never actually see them and only communicate via their phone-ins to the radio station.

    As nerve-wracking as it was, I really enjoyed solving the puzzles to help each resident escape the current situation they are in. One of my favourites was helping a naive young boy who was tricked into thinking he was meeting a girl in the middle of the town’s hedge maze. Using a map for the hedge maze, you help guide the poor boy to safety, and the interactions are funny… frightening, but funny.

    Not forgetting you’re a DJ, you get to choose from multiple vinyls to play to your listeners and the people trying not to die. I love this feature, as minor as it is, it’s cool you get to interact with the set up, you can adjust the volume, press buttons to make silly noises and you actually have to answer the phone calls (which the game never rushes you to do, so enjoy the music as long as you’d like)… in-between calls you can even play paper basketball and walk around the building.

    Team17 did a really good job at keeping the comedy side alive along with the horror elements, because I’m not kidding, it genuinely is scary in some parts. I had moments where I didn’t want to move because the atmosphere was so tense. The characters were both funny and interesting, and the scenarios in which you help the residents do feel like classic “killer” locations, a truly fun time.

    Play Killer Frequency now: Steam, Xbox, PlayStation, Switch

    The Source of Love

    Haven
    Image Credit: The Game Bakers

    I first read about Haven a couple of years ago, an RPG about a couple deeply in love who escaped to an uninhabited planet called Source. One thing that I really liked was the option to choose whether you wanted the couple to be a straight/gay/lesbian couple, and as a gay man myself, I’m easily sucked into a romance story involving gay people, and with the addition of RPG elements? Sign me up.

    You can play as either character, Yu and Kay, or play co-op multiplayer. They have their own personalised spaceship called the Nest, which you have to gather resources and materials for from the planet they’ve escaped to.

    I was quickly drawn into their romance, because at the start, everything may seem fine, the couple give newlywed vibes given how close and intimate they are with each other, but as the story develops, the game shows the hardships of a relationship and how it’s never easy, especially when you learn about both Yu and Kay’s background and what brought them to this lost planet.

    I think my personal favourite thing about this game is the intimate parts, witnessing their communication within the Nest feels so raw and it feels like a genuine relationship because of the different way they lounge around the ship, it imitates real life very well, the parts where couples don’t always sit next to each other and do their own thing, but also has the parts where you have your legs across their lap and eat meals together, this is definitely the strongest part of the game, in my opinion.

    The planet itself is quite beautiful, both characters have anti-gravity boots, and the seamless feeling of gliding around the different parts of the planet feels very natural, and honestly, very fun.

    There are hostile creatures that roam the planet, not too many, as I believe this game focuses much more on the story and its characters rather than the combat, but when you do fight, you get to utilise both characters’ skills to defeat your enemies.

    The Nest is essentially your hub and the perfect atmosphere for relaxing with your partner to create new items, cook food, rest, etc.

    I was more invested in Haven for its romance story. I personally found it quite appealing seeing the mixed emotions between the couple due to its realness, and I really liked the story, finding out what happened in the past and where it all leads up to, with all the stress and tension I experienced in between, made it a solid game.

    Play Haven now: Steam, Xbox, PlayStation, Switch

    Alchemical Master

    Potion Permit
    Image Credit: MassHive Media

    Potion Permit follows a similar formula we’ve all seen in the likes of Stardew Valley, Harvest Moon, etc. It has a small twist in which, instead of farming, you’re an Alchemist who comes to the rural town of Moonbury to collect ingredients and craft potions to keep the town residents in good health.

    The town is home to various NPCs, most of whom aren’t too keen on the arrival of the Alchemist due to their traditional methods and not believing they need help. This was an easy buy for me. I go through phases of playing the classic farming-simulation type games, and the idea of crafting potions by doing little concoction puzzles and collecting ingredients from the local areas sounded very fun, and it did not disappoint.

    You have handy tools to take out into the world to collect various materials to create new medicine using your cauldron and help cure the townspeople who are ill in your clinic.

    Maybe I’m easy to please, but I love going around collecting stuff, beating up beasts for their materials, and earning money to upgrade my kit by healing the NPCs, and this game lets you do just that.

    A cool element was being able to create potions to provide yourself with buffs for when you go out to harvest resources or fight animals, and how can any game be bad when you have your very own companion, a dog, which can help you locate certain residents and even sniff out hidden items… I adored the fact that your dog followed you around; a dog companion always makes me feel safe.

    Some other little touches I enjoyed were being able to create your own furniture for your home and building upon it the further you play, and being able to improve your relationship with the NPCs, some of which can be romanced.

    Potion Permit is very much for the chill gamers, or for the gamers who want to slow it down and play a more relaxing game. I appreciated the fact that it never made me feel rushed, to enjoy the atmosphere of the town and its residents while maintaining the slightly challenging element of the main grab of the game, which is the potion crafting.

    Play Potion Permit now: Steam, Xbox, PlayStation, Switch

    I love the idea of shining some light on games I feel I’ve not heard talked about enough, so I will definitely do more of these in the future.

  • 2026 – What’s Coming In July?

    2026 – What’s Coming In July?

    Obviously, I would love to talk about every game in detail and give everything as much exposure, but that would simply take forever, so here’s a sentence on each notable game!

    July. The Year Isn’t Slowing

    July is seeing some great games coming across all platforms, from Nintendo’s Rhythm Heaven Groove to Halo: Campaign Evolved. July will feature something for everyone, and there’s plenty to sink your teeth into!

    Rhythm Heaven Groove (Switch) | July 2nd
    Nintendo’s beloved rhythm series returns with a fresh batch of wonderfully weird musical mini-games. 

    Moonlight Peaks (Switch 2, Switch, PC, Android) | July 7th
    A cosy vampire life sim that blends farming, romance and supernatural small-town charm. 

    Assassin’s Creed Black Flag Resynced (PS5, Xbox Series X|S, PC) | July 9th
    Ubisoft’s pirate masterpiece returns with modern visuals and gameplay enhancements.

    Assassin's Creed: Black Flag - Resynched
    Image Credit: Ubisoft

    Backyard Baseball (PC, Mac, modern consoles) | July 9th
    The nostalgic sports classic swings back onto modern platforms for a whole new generation. 

    College Football 27 (PS5, Xbox Series X|S, PC) | July 9th
     EA’s college football revival looks to build on last year’s hugely successful comeback.

    Granblue Fantasy Relink: Endless Ragnarok (PS5, PS4, Switch 2, PC) | July 9th
     A massive expansion that adds new story content, bosses and endgame challenges.

    Echoes of Aincrad (PS5, Xbox Series X|S, PC) | July 10th
    Players return to the iconic Sword Art Online setting in a brand-new action RPG adventure. 

    Ascend to Zero (Xbox Series X|S, Nintendo Switch, PC) | July 13th
    A fast-paced roguelike where every run pushes humanity closer to salvation or extinction. 

    D-topia (PS5, Xbox Series X|S, Switch 2, Switch, PC) | July 14th
    Build, manage and defend a futuristic city while uncovering the secrets hidden beneath it. 

    MineGeon: Renegades (PC) | July 14th
    Dungeon crawling meets block-building in this action-packed co-op adventure.

    Image Credit: Kickstone Studio

    Heave Ho 2 (Switch 2, Switch, PC) | July 16th
    The chaotic co-op platformer returns with more swinging, screaming and accidental betrayals.

    The Mermaid Mask (PS5, Switch 2, Switch, PC) | July 16th
    A mysterious narrative adventure that blends folklore, puzzles and supernatural intrigue.

    Dewdrop Dynasty (PC) | July 21st
    A charming fantasy strategy game where tiny heroes battle for control of a magical world. 

    Lifted (PC) | July 22nd
    A physics-based adventure focused on exploration, creativity and solving environmental puzzles.

    Avatar Legends (PS5, Xbox Series X|S, PC) | July 23rd
    Step into the world of elemental bending in this ambitious action RPG based on the beloved franchise.

    Gurei (PS5, Switch, PC) | July 23rd
    A stylish action game inspired by Japanese folklore, featuring intense combat and striking visuals.

    Splatoon Raiders (Switch 2) | July 23rd
    Nintendo spins off its colourful shooter series into a brand-new adventure format.

    Tormentum 2 (PC) | July 23rd
    The dark fantasy horror sequel promises even stranger worlds and tougher moral choices.

    Halo: Campaign Evolved (PS5, Xbox Series X|S, PC) | July 28th
    A reimagined Halo experience focused entirely on Master Chief’s legendary story. Coming to PlayStation?!

    Image Credit: XBOX | Halo Studios

    Mistfall Hunter (PS5, Xbox Series X|S, PC) | July 29th
    Hunt colossal monsters and gather powerful loot in this co-operative fantasy action RPG.

    Truxton Extreme (PS5, Xbox Series X|S, Switch 2, PC) | July 30th
    The legendary shoot-’em-up franchise returns with explosive arcade action and modern visuals.

    Corsair Cove (PC) | July 31st
    Set sail on a swashbuckling pirate adventure filled with treasure hunting and naval combat.

    Are You Not Entertained??

    If you look at that list and say everything is awful or there’s nothing to play, then there’s no helping you. Happy gaming, everyone.